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- /* $Id: span.h,v 1.2 1997/02/09 18:43:34 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: span.h,v $
- * Revision 1.2 1997/02/09 18:43:34 brianp
- * added GL_EXT_texture3D support
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifndef SPAN_H
- #define SPAN_H
-
-
- #include "types.h"
-
-
- extern void gl_write_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth z[],
- GLuint index[], GLenum primitive );
-
-
- extern void gl_write_monoindex_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth z[],
- GLuint index, GLenum primitive );
-
-
- extern void gl_write_color_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth z[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- GLenum primitive );
-
-
- extern void gl_write_monocolor_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth z[],
- GLint r, GLint g, GLint b, GLint a,
- GLenum primitive );
-
-
- extern void gl_write_texture_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLdepth z[],
- GLfloat s[], GLfloat t[], GLfloat u[],
- GLfloat lambda[],
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[],
- GLenum primitive );
-
-
- extern void gl_read_color_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- GLubyte red[], GLubyte green[],
- GLubyte blue[], GLubyte alpha[] );
-
-
- extern void gl_read_index_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLuint indx[] );
-
-
- #endif
-